| CameraVector typedef | MWRender::LocalMap | private |
| cleanupCameras() | MWRender::LocalMap | |
| clear() | MWRender::LocalMap | |
| createOrthographicCamera(float left, float top, float width, float height, const osg::Vec3d &upVector, float zmin, float zmax) | MWRender::LocalMap | private |
| getFogOfWarTexture(int x, int y) | MWRender::LocalMap | |
| getMapTexture(int x, int y) | MWRender::LocalMap | |
| getRoot() | MWRender::LocalMap | |
| interiorMapToWorldPosition(float nX, float nY, int x, int y) | MWRender::LocalMap | |
| isPositionExplored(float nX, float nY, int x, int y) | MWRender::LocalMap | |
| LocalMap(osg::Group *root) | MWRender::LocalMap | |
| mActiveCameras | MWRender::LocalMap | private |
| mAngle | MWRender::LocalMap | private |
| markForRemoval(osg::Camera *cam) | MWRender::LocalMap | |
| mBounds | MWRender::LocalMap | private |
| mCamerasPendingRemoval | MWRender::LocalMap | private |
| mCellDistance | MWRender::LocalMap | private |
| mInterior | MWRender::LocalMap | private |
| mMapResolution | MWRender::LocalMap | private |
| mMapWorldSize | MWRender::LocalMap | private |
| mRoot | MWRender::LocalMap | private |
| mSceneRoot | MWRender::LocalMap | private |
| mSegments | MWRender::LocalMap | private |
| removeCamera(osg::Camera *cam) | MWRender::LocalMap | |
| removeCell(MWWorld::CellStore *cell) | MWRender::LocalMap | |
| requestExteriorMap(const MWWorld::CellStore *cell) | MWRender::LocalMap | private |
| requestInteriorMap(const MWWorld::CellStore *cell) | MWRender::LocalMap | private |
| requestMap(std::set< const MWWorld::CellStore * > cells) | MWRender::LocalMap | |
| rotatePoint(const osg::Vec2f &point, const osg::Vec2f ¢er, const float angle) | MWRender::LocalMap | private |
| saveFogOfWar(MWWorld::CellStore *cell) | MWRender::LocalMap | |
| SegmentMap typedef | MWRender::LocalMap | private |
| setupRenderToTexture(osg::ref_ptr< osg::Camera > camera, int x, int y) | MWRender::LocalMap | private |
| sFogOfWarResolution | MWRender::LocalMap | privatestatic |
| updatePlayer(const osg::Vec3f &position, const osg::Quat &orientation, float &u, float &v, int &x, int &y, osg::Vec3f &direction) | MWRender::LocalMap | |
| worldToInteriorMapPosition(osg::Vec2f pos, float &nX, float &nY, int &x, int &y) | MWRender::LocalMap | |
| ~LocalMap() | MWRender::LocalMap | |