This is the complete list of members for MWRender::GlobalMap, including all inherited members.
| CameraVector typedef | MWRender::GlobalMap | private |
| cellTopLeftCornerToImageSpace(int x, int y, float &imageX, float &imageY) | MWRender::GlobalMap | |
| cleanupCameras() | MWRender::GlobalMap | |
| clear() | MWRender::GlobalMap | |
| ensureLoaded() | MWRender::GlobalMap | |
| exploreCell(int cellX, int cellY, osg::ref_ptr< osg::Texture2D > localMapTexture) | MWRender::GlobalMap | |
| getBaseTexture() | MWRender::GlobalMap | |
| getCellSize() const | MWRender::GlobalMap | inline |
| getHeight() const | MWRender::GlobalMap | inline |
| getOverlayTexture() | MWRender::GlobalMap | |
| getWidth() const | MWRender::GlobalMap | inline |
| GlobalMap(osg::Group *root, SceneUtil::WorkQueue *workQueue) | MWRender::GlobalMap | |
| ImageDestVector typedef | MWRender::GlobalMap | private |
| mActiveCameras | MWRender::GlobalMap | private |
| mAlphaTexture | MWRender::GlobalMap | private |
| markForRemoval(osg::Camera *camera) | MWRender::GlobalMap | |
| mBaseTexture | MWRender::GlobalMap | private |
| mCamerasPendingRemoval | MWRender::GlobalMap | private |
| mCellSize | MWRender::GlobalMap | private |
| mExploredCells | MWRender::GlobalMap | private |
| mHeight | MWRender::GlobalMap | private |
| mMaxX | MWRender::GlobalMap | private |
| mMaxY | MWRender::GlobalMap | private |
| mMinX | MWRender::GlobalMap | private |
| mMinY | MWRender::GlobalMap | private |
| mOverlayImage | MWRender::GlobalMap | private |
| mOverlayTexture | MWRender::GlobalMap | private |
| mPendingImageDest | MWRender::GlobalMap | private |
| mRoot | MWRender::GlobalMap | private |
| mWidth | MWRender::GlobalMap | private |
| mWorkItem | MWRender::GlobalMap | private |
| mWorkQueue | MWRender::GlobalMap | private |
| read(ESM::GlobalMap &map) | MWRender::GlobalMap | |
| removeCamera(osg::Camera *cam) | MWRender::GlobalMap | |
| render() | MWRender::GlobalMap | |
| requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr< osg::Texture2D > texture, bool clear, bool cpuCopy, float srcLeft=0.f, float srcTop=0.f, float srcRight=1.f, float srcBottom=1.f) | MWRender::GlobalMap | private |
| worldPosToImageSpace(float x, float z, float &imageX, float &imageY) | MWRender::GlobalMap | |
| write(ESM::GlobalMap &map) | MWRender::GlobalMap | |
| ~GlobalMap() | MWRender::GlobalMap | |