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MWRender::Camera Member List

This is the complete list of members for MWRender::Camera, including all inherited members.

allowedMWRender::Camera
allowVanityMode(bool allow)MWRender::Camera
attachTo(const MWWorld::Ptr &)MWRender::Camera
Camera(osg::Camera *camera)MWRender::Camera
enabledMWRender::Camera
getCameraDistance() const MWRender::Camera
getFocalPoint()MWRender::Camera
getPitch()MWRender::Camera
getPosition(osg::Vec3f &focal, osg::Vec3f &camera)MWRender::Camera
getTrackingPtr() const MWRender::Camera
getYaw()MWRender::Camera
isFirstPerson() const MWRender::Camerainline
isNearest()MWRender::Camera
isVanityOrPreviewModeEnabled()MWRender::Camera
mAnimationMWRender::Cameraprivate
mCameraMWRender::Cameraprivate
mCameraDistanceMWRender::Cameraprivate
mFirstPersonViewMWRender::Cameraprivate
mFreeLookMWRender::Cameraprivate
mFurthestMWRender::Cameraprivate
mHeightMWRender::Cameraprivate
mHeightScaleMWRender::Cameraprivate
mIsNearestMWRender::Cameraprivate
mMainCamMWRender::Cameraprivate
mMaxCameraDistanceMWRender::Cameraprivate
mNearestMWRender::Cameraprivate
mPreviewCamMWRender::Cameraprivate
mPreviewModeMWRender::Cameraprivate
mTrackingNodeMWRender::Cameraprivate
mTrackingPtrMWRender::Cameraprivate
mUpdateCallbackMWRender::Cameraprivate
mVanityMWRender::Cameraprivate
mVanityToggleQueuedMWRender::Cameraprivate
mVanityToggleQueuedValueMWRender::Cameraprivate
mViewModeToggleQueuedMWRender::Cameraprivate
processViewChange()MWRender::Camera
reset()MWRender::Camera
rotateCamera(float pitch, float yaw, bool adjust)MWRender::Camera
setAnimation(NpcAnimation *anim)MWRender::Camera
setCameraDistance(float dist, bool adjust=false, bool override=true)MWRender::Camera
setCameraDistance()MWRender::Camera
setPitch(float angle)MWRender::Camera
setSneakOffset(float offset)MWRender::Camera
setYaw(float angle)MWRender::Camera
togglePlayerLooking(bool enable)MWRender::Camera
togglePreviewMode(bool enable)MWRender::Camera
toggleVanityMode(bool enable)MWRender::Camera
toggleViewMode(bool force=false)MWRender::Camera
update(float duration, bool paused=false)MWRender::Camera
updateCamera(osg::Camera *cam)MWRender::Camera
~Camera()MWRender::Camera