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MWPhysics::Actor Member List

This is the complete list of members for MWPhysics::Actor, including all inherited members.

Actor(const MWWorld::Ptr &ptr, osg::ref_ptr< const Resource::BulletShape > shape, btCollisionWorld *world)MWPhysics::Actor
Actor(const Actor &)MWPhysics::Actorprivate
addCollisionMask(int collisionMask)MWPhysics::Actorprivate
enableCollisionBody(bool collision)MWPhysics::Actor
enableCollisionMode(bool collision)MWPhysics::Actor
getCollisionMask()MWPhysics::Actorprivate
getCollisionMode() const MWPhysics::Actorinline
getCollisionObject() const MWPhysics::Actorinline
getCollisionObjectPosition() const MWPhysics::Actor
getConvexShape() const MWPhysics::Actorinline
getHalfExtents() const MWPhysics::Actor
getInertialForce() const MWPhysics::Actorinline
getOnGround() const MWPhysics::Actorinline
getOnSlope() const MWPhysics::Actorinline
getPosition() const MWPhysics::Actor
getPreviousPosition() const MWPhysics::Actor
getPtr()MWPhysics::PtrHolderinline
getPtr() const MWPhysics::PtrHolderinline
getRenderingHalfExtents() const MWPhysics::Actor
isRotationallyInvariant() const MWPhysics::Actor
isWalkingOnWater() const MWPhysics::Actor
mCanWaterWalkMWPhysics::Actorprivate
mCollisionObjectMWPhysics::Actorprivate
mCollisionWorldMWPhysics::Actorprivate
mConvexShapeMWPhysics::Actorprivate
mExternalCollisionModeMWPhysics::Actorprivate
mForceMWPhysics::Actorprivate
mHalfExtentsMWPhysics::Actorprivate
mInternalCollisionModeMWPhysics::Actorprivate
mMeshTranslationMWPhysics::Actorprivate
mOnGroundMWPhysics::Actorprivate
mOnSlopeMWPhysics::Actorprivate
mPositionMWPhysics::Actorprivate
mPreviousPositionMWPhysics::Actorprivate
mPtrMWPhysics::PtrHolderprotected
mRenderingScaleMWPhysics::Actorprivate
mRotationMWPhysics::Actorprivate
mRotationallyInvariantMWPhysics::Actorprivate
mScaleMWPhysics::Actorprivate
mShapeMWPhysics::Actorprivate
mWalkingOnWaterMWPhysics::Actorprivate
operator=(const Actor &)MWPhysics::Actorprivate
setCanWaterWalk(bool waterWalk)MWPhysics::Actor
setInertialForce(const osg::Vec3f &force)MWPhysics::Actor
setOnGround(bool grounded)MWPhysics::Actor
setOnSlope(bool slope)MWPhysics::Actor
setPosition(const osg::Vec3f &position)MWPhysics::Actor
setWalkingOnWater(bool walkingOnWater)MWPhysics::Actor
updateCollisionMask()MWPhysics::Actorprivate
updateCollisionObjectPosition()MWPhysics::Actor
updatePosition()MWPhysics::Actor
updatePtr(const MWWorld::Ptr &updated)MWPhysics::PtrHolderinline
updateRotation()MWPhysics::Actor
updateScale()MWPhysics::Actor
~Actor()MWPhysics::Actor
~PtrHolder()MWPhysics::PtrHolderinlinevirtual