| addToFallHeight(float height) | MWMechanics::CreatureStats | |
| addWerewolfKill() | MWMechanics::NpcStats | |
| AI_Alarm enum value | MWMechanics::CreatureStats | |
| AI_Fight enum value | MWMechanics::CreatureStats | |
| AI_Flee enum value | MWMechanics::CreatureStats | |
| AI_Hello enum value | MWMechanics::CreatureStats | |
| AiSetting enum name | MWMechanics::CreatureStats | |
| cleanup() | MWMechanics::CreatureStats | static |
| clearExpelled(const std::string &factionID) | MWMechanics::NpcStats | |
| clearHasBeenMurdered() | MWMechanics::CreatureStats | |
| clearHasDied() | MWMechanics::CreatureStats | |
| CreatureStats() | MWMechanics::CreatureStats | |
| expell(const std::string &factionID) | MWMechanics::NpcStats | |
| Flag enum name | MWMechanics::CreatureStats | |
| Flag_ForceJump enum value | MWMechanics::CreatureStats | |
| Flag_ForceMoveJump enum value | MWMechanics::CreatureStats | |
| Flag_ForceRun enum value | MWMechanics::CreatureStats | |
| Flag_ForceSneak enum value | MWMechanics::CreatureStats | |
| Flag_Run enum value | MWMechanics::CreatureStats | |
| Flag_Sneak enum value | MWMechanics::CreatureStats | |
| flagAsUsed(const std::string &id) | MWMechanics::NpcStats | |
| friendlyHit() | MWMechanics::CreatureStats | |
| getActiveSpells() const | MWMechanics::CreatureStats | |
| getActiveSpells() | MWMechanics::CreatureStats | |
| getActorId() | MWMechanics::CreatureStats | |
| getAiSequence() const | MWMechanics::CreatureStats | |
| getAiSequence() | MWMechanics::CreatureStats | |
| getAiSetting(AiSetting index) const | MWMechanics::CreatureStats | |
| getAttacked() const | MWMechanics::CreatureStats | |
| getAttackingOrSpell() const | MWMechanics::CreatureStats | |
| getAttribute(int index) const | MWMechanics::CreatureStats | |
| getBaseDisposition() const | MWMechanics::NpcStats | |
| getBlock() const | MWMechanics::CreatureStats | |
| getBounty() const | MWMechanics::NpcStats | |
| getCrimeId() const | MWMechanics::NpcStats | |
| getDeathAnimation() const | MWMechanics::CreatureStats | |
| getDrawState() const | MWMechanics::CreatureStats | |
| getDynamic(int index) const | MWMechanics::CreatureStats | |
| getEvasion() const | MWMechanics::CreatureStats | |
| getExpelled() const | MWMechanics::NpcStats | inline |
| getExpelled(const std::string &factionID) const | MWMechanics::NpcStats | |
| getFactionRanks() const | MWMechanics::NpcStats | |
| getFactionReputation(const std::string &faction) const | MWMechanics::NpcStats | |
| getFatigue() const | MWMechanics::CreatureStats | |
| getFatigueTerm() const | MWMechanics::CreatureStats | |
| getFriendlyHits() const | MWMechanics::CreatureStats | |
| getGoldPool() const | MWMechanics::CreatureStats | |
| getHealth() const | MWMechanics::CreatureStats | |
| getHitAttemptActorId() const | MWMechanics::CreatureStats | |
| getHitRecovery() const | MWMechanics::CreatureStats | |
| getKnockedDown() const | MWMechanics::CreatureStats | |
| getKnockedDownOneFrame() const | MWMechanics::CreatureStats | |
| getKnockedDownOverOneFrame() const | MWMechanics::CreatureStats | |
| getLastHitAttemptObject() const | MWMechanics::CreatureStats | |
| getLastHitObject() const | MWMechanics::CreatureStats | |
| getLastRestockTime() const | MWMechanics::CreatureStats | |
| getLevel() const | MWMechanics::CreatureStats | |
| getLevelProgress() const | MWMechanics::NpcStats | |
| getLevelupAttributeMultiplier(int attribute) const | MWMechanics::NpcStats | |
| getMagicEffects() const | MWMechanics::CreatureStats | |
| getMagicEffects() | MWMechanics::CreatureStats | |
| getMagicka() const | MWMechanics::CreatureStats | |
| getMovementFlag(Flag flag) const | MWMechanics::CreatureStats | |
| getReputation() const | MWMechanics::NpcStats | |
| getSkill(int index) const | MWMechanics::NpcStats | |
| getSkill(int index) | MWMechanics::NpcStats | |
| getSkillIncreasesForSpecialization(int spec) const | MWMechanics::NpcStats | |
| getSkillProgressRequirement(int skillIndex, const ESM::Class &class_) const | MWMechanics::NpcStats | |
| getSpells() const | MWMechanics::CreatureStats | |
| getSpells() | MWMechanics::CreatureStats | |
| getStance(Stance flag) const | MWMechanics::CreatureStats | |
| getSummonedCreatureGraveyard() | MWMechanics::CreatureStats | |
| getSummonedCreatureMap() | MWMechanics::CreatureStats | |
| getTimeOfDeath() const | MWMechanics::CreatureStats | |
| getTimeToStartDrowning() const | MWMechanics::NpcStats | |
| getWerewolfKills() const | MWMechanics::NpcStats | |
| hasBeenMurdered() const | MWMechanics::CreatureStats | |
| hasBeenUsed(const std::string &id) const | MWMechanics::NpcStats | |
| hasBlightDisease() const | MWMechanics::CreatureStats | |
| hasCommonDisease() const | MWMechanics::CreatureStats | |
| hasDied() const | MWMechanics::CreatureStats | |
| hasSkillsForRank(const std::string &factionId, int rank) const | MWMechanics::NpcStats | |
| hasTalkedToPlayer() const | MWMechanics::CreatureStats | |
| increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook=false) | MWMechanics::NpcStats | |
| isAlarmed() const | MWMechanics::CreatureStats | |
| isDead() const | MWMechanics::CreatureStats | |
| isDeathAnimationFinished() const | MWMechanics::CreatureStats | |
| isInFaction(const std::string &faction) const | MWMechanics::NpcStats | |
| isParalyzed() const | MWMechanics::CreatureStats | |
| isWerewolf() const | MWMechanics::NpcStats | |
| joinFaction(const std::string &faction) | MWMechanics::NpcStats | |
| land(bool isPlayer=false) | MWMechanics::CreatureStats | |
| levelUp() | MWMechanics::NpcStats | |
| lowerRank(const std::string &faction) | MWMechanics::NpcStats | |
| matchesActorId(int id) const | MWMechanics::CreatureStats | |
| mBoundItems | MWMechanics::CreatureStats | |
| mBounty | MWMechanics::NpcStats | private |
| mCrimeId | MWMechanics::NpcStats | private |
| mDisposition | MWMechanics::NpcStats | private |
| mExpelled | MWMechanics::NpcStats | private |
| mFactionRank | MWMechanics::NpcStats | private |
| mFactionReputation | MWMechanics::NpcStats | private |
| mIsWerewolf | MWMechanics::NpcStats | private |
| mLevel | MWMechanics::CreatureStats | protected |
| mLevelProgress | MWMechanics::NpcStats | private |
| modifyMagicEffects(const MagicEffects &effects) | MWMechanics::CreatureStats | |
| mReputation | MWMechanics::NpcStats | private |
| mSkill | MWMechanics::NpcStats | private |
| mSkillIncreases | MWMechanics::NpcStats | private |
| mSpecIncreases | MWMechanics::NpcStats | private |
| mTimeToStartDrowning | MWMechanics::NpcStats | private |
| mUsedIds | MWMechanics::NpcStats | private |
| mWerewolfKills | MWMechanics::NpcStats | private |
| needToRecalcDynamicStats() | MWMechanics::CreatureStats | |
| notifyDied() | MWMechanics::CreatureStats | |
| notifyMurder() | MWMechanics::CreatureStats | |
| NpcStats() | MWMechanics::NpcStats | |
| raiseRank(const std::string &faction) | MWMechanics::NpcStats | |
| readActorIdCounter(ESM::ESMReader &esm) | MWMechanics::CreatureStats | static |
| readState(const ESM::NpcStats &state) | MWMechanics::NpcStats | |
| MWMechanics::CreatureStats::readState(const ESM::CreatureStats &state) | MWMechanics::CreatureStats | |
| resurrect() | MWMechanics::CreatureStats | |
| setAiSetting(AiSetting index, Stat< int > value) | MWMechanics::CreatureStats | |
| setAiSetting(AiSetting index, int base) | MWMechanics::CreatureStats | |
| setAlarmed(bool alarmed) | MWMechanics::CreatureStats | |
| setAttacked(bool attacked) | MWMechanics::CreatureStats | |
| setAttackingOrSpell(bool attackingOrSpell) | MWMechanics::CreatureStats | |
| setAttribute(int index, const AttributeValue &value) | MWMechanics::CreatureStats | |
| setAttribute(int index, int base) | MWMechanics::CreatureStats | |
| setBaseDisposition(int disposition) | MWMechanics::NpcStats | |
| setBlock(bool value) | MWMechanics::CreatureStats | |
| setBounty(int bounty) | MWMechanics::NpcStats | |
| setCrimeId(int id) | MWMechanics::NpcStats | |
| setDeathAnimation(signed char index) | MWMechanics::CreatureStats | |
| setDeathAnimationFinished(bool finished) | MWMechanics::CreatureStats | |
| setDrawState(DrawState_ state) | MWMechanics::CreatureStats | |
| setDynamic(int index, const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
| setFactionReputation(const std::string &faction, int value) | MWMechanics::NpcStats | |
| setFatigue(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
| setGoldPool(int pool) | MWMechanics::CreatureStats | |
| setHealth(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
| setHitAttemptActorId(const int actorId) | MWMechanics::CreatureStats | |
| setHitRecovery(bool value) | MWMechanics::CreatureStats | |
| setKnockedDown(bool value) | MWMechanics::CreatureStats | |
| setKnockedDownOneFrame(bool value) | MWMechanics::CreatureStats | |
| setKnockedDownOverOneFrame(bool value) | MWMechanics::CreatureStats | |
| setLastHitAttemptObject(const std::string &objectid) | MWMechanics::CreatureStats | |
| setLastHitObject(const std::string &objectid) | MWMechanics::CreatureStats | |
| setLastRestockTime(MWWorld::TimeStamp tradeTime) | MWMechanics::CreatureStats | |
| setLevel(int level) | MWMechanics::CreatureStats | |
| setMagicka(const DynamicStat< float > &value) | MWMechanics::CreatureStats | |
| setMovementFlag(Flag flag, bool state) | MWMechanics::CreatureStats | |
| setNeedRecalcDynamicStats(bool val) | MWMechanics::CreatureStats | |
| setReputation(int reputation) | MWMechanics::NpcStats | |
| setSkill(int index, const SkillValue &value) | MWMechanics::NpcStats | |
| setTimeToStartDrowning(float time) | MWMechanics::NpcStats | |
| setWerewolf(bool set) | MWMechanics::NpcStats | |
| Stance enum name | MWMechanics::CreatureStats | |
| Stance_Run enum value | MWMechanics::CreatureStats | |
| Stance_Sneak enum value | MWMechanics::CreatureStats | |
| SummonKey typedef | MWMechanics::CreatureStats | |
| talkedToPlayer() | MWMechanics::CreatureStats | |
| updateHealth() | MWMechanics::NpcStats | |
| useSkill(int skillIndex, const ESM::Class &class_, int usageType=-1, float extraFactor=1.f) | MWMechanics::NpcStats | |
| writeActorIdCounter(ESM::ESMWriter &esm) | MWMechanics::CreatureStats | static |
| writeState(ESM::NpcStats &state) const | MWMechanics::NpcStats | |
| MWMechanics::CreatureStats::writeState(ESM::CreatureStats &state) const | MWMechanics::CreatureStats | |