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MWMechanics::NpcStats Member List

This is the complete list of members for MWMechanics::NpcStats, including all inherited members.

addToFallHeight(float height)MWMechanics::CreatureStats
addWerewolfKill()MWMechanics::NpcStats
AI_Alarm enum valueMWMechanics::CreatureStats
AI_Fight enum valueMWMechanics::CreatureStats
AI_Flee enum valueMWMechanics::CreatureStats
AI_Hello enum valueMWMechanics::CreatureStats
AiSetting enum nameMWMechanics::CreatureStats
cleanup()MWMechanics::CreatureStatsstatic
clearExpelled(const std::string &factionID)MWMechanics::NpcStats
clearHasBeenMurdered()MWMechanics::CreatureStats
clearHasDied()MWMechanics::CreatureStats
CreatureStats()MWMechanics::CreatureStats
expell(const std::string &factionID)MWMechanics::NpcStats
Flag enum nameMWMechanics::CreatureStats
Flag_ForceJump enum valueMWMechanics::CreatureStats
Flag_ForceMoveJump enum valueMWMechanics::CreatureStats
Flag_ForceRun enum valueMWMechanics::CreatureStats
Flag_ForceSneak enum valueMWMechanics::CreatureStats
Flag_Run enum valueMWMechanics::CreatureStats
Flag_Sneak enum valueMWMechanics::CreatureStats
flagAsUsed(const std::string &id)MWMechanics::NpcStats
friendlyHit()MWMechanics::CreatureStats
getActiveSpells() const MWMechanics::CreatureStats
getActiveSpells()MWMechanics::CreatureStats
getActorId()MWMechanics::CreatureStats
getAiSequence() const MWMechanics::CreatureStats
getAiSequence()MWMechanics::CreatureStats
getAiSetting(AiSetting index) const MWMechanics::CreatureStats
getAttacked() const MWMechanics::CreatureStats
getAttackingOrSpell() const MWMechanics::CreatureStats
getAttribute(int index) const MWMechanics::CreatureStats
getBaseDisposition() const MWMechanics::NpcStats
getBlock() const MWMechanics::CreatureStats
getBounty() const MWMechanics::NpcStats
getCrimeId() const MWMechanics::NpcStats
getDeathAnimation() const MWMechanics::CreatureStats
getDrawState() const MWMechanics::CreatureStats
getDynamic(int index) const MWMechanics::CreatureStats
getEvasion() const MWMechanics::CreatureStats
getExpelled() const MWMechanics::NpcStatsinline
getExpelled(const std::string &factionID) const MWMechanics::NpcStats
getFactionRanks() const MWMechanics::NpcStats
getFactionReputation(const std::string &faction) const MWMechanics::NpcStats
getFatigue() const MWMechanics::CreatureStats
getFatigueTerm() const MWMechanics::CreatureStats
getFriendlyHits() const MWMechanics::CreatureStats
getGoldPool() const MWMechanics::CreatureStats
getHealth() const MWMechanics::CreatureStats
getHitAttemptActorId() const MWMechanics::CreatureStats
getHitRecovery() const MWMechanics::CreatureStats
getKnockedDown() const MWMechanics::CreatureStats
getKnockedDownOneFrame() const MWMechanics::CreatureStats
getKnockedDownOverOneFrame() const MWMechanics::CreatureStats
getLastHitAttemptObject() const MWMechanics::CreatureStats
getLastHitObject() const MWMechanics::CreatureStats
getLastRestockTime() const MWMechanics::CreatureStats
getLevel() const MWMechanics::CreatureStats
getLevelProgress() const MWMechanics::NpcStats
getLevelupAttributeMultiplier(int attribute) const MWMechanics::NpcStats
getMagicEffects() const MWMechanics::CreatureStats
getMagicEffects()MWMechanics::CreatureStats
getMagicka() const MWMechanics::CreatureStats
getMovementFlag(Flag flag) const MWMechanics::CreatureStats
getReputation() const MWMechanics::NpcStats
getSkill(int index) const MWMechanics::NpcStats
getSkill(int index)MWMechanics::NpcStats
getSkillIncreasesForSpecialization(int spec) const MWMechanics::NpcStats
getSkillProgressRequirement(int skillIndex, const ESM::Class &class_) const MWMechanics::NpcStats
getSpells() const MWMechanics::CreatureStats
getSpells()MWMechanics::CreatureStats
getStance(Stance flag) const MWMechanics::CreatureStats
getSummonedCreatureGraveyard()MWMechanics::CreatureStats
getSummonedCreatureMap()MWMechanics::CreatureStats
getTimeOfDeath() const MWMechanics::CreatureStats
getTimeToStartDrowning() const MWMechanics::NpcStats
getWerewolfKills() const MWMechanics::NpcStats
hasBeenMurdered() const MWMechanics::CreatureStats
hasBeenUsed(const std::string &id) const MWMechanics::NpcStats
hasBlightDisease() const MWMechanics::CreatureStats
hasCommonDisease() const MWMechanics::CreatureStats
hasDied() const MWMechanics::CreatureStats
hasSkillsForRank(const std::string &factionId, int rank) const MWMechanics::NpcStats
hasTalkedToPlayer() const MWMechanics::CreatureStats
increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook=false)MWMechanics::NpcStats
isAlarmed() const MWMechanics::CreatureStats
isDead() const MWMechanics::CreatureStats
isDeathAnimationFinished() const MWMechanics::CreatureStats
isInFaction(const std::string &faction) const MWMechanics::NpcStats
isParalyzed() const MWMechanics::CreatureStats
isWerewolf() const MWMechanics::NpcStats
joinFaction(const std::string &faction)MWMechanics::NpcStats
land(bool isPlayer=false)MWMechanics::CreatureStats
levelUp()MWMechanics::NpcStats
lowerRank(const std::string &faction)MWMechanics::NpcStats
matchesActorId(int id) const MWMechanics::CreatureStats
mBoundItemsMWMechanics::CreatureStats
mBountyMWMechanics::NpcStatsprivate
mCrimeIdMWMechanics::NpcStatsprivate
mDispositionMWMechanics::NpcStatsprivate
mExpelledMWMechanics::NpcStatsprivate
mFactionRankMWMechanics::NpcStatsprivate
mFactionReputationMWMechanics::NpcStatsprivate
mIsWerewolfMWMechanics::NpcStatsprivate
mLevelMWMechanics::CreatureStatsprotected
mLevelProgressMWMechanics::NpcStatsprivate
modifyMagicEffects(const MagicEffects &effects)MWMechanics::CreatureStats
mReputationMWMechanics::NpcStatsprivate
mSkillMWMechanics::NpcStatsprivate
mSkillIncreasesMWMechanics::NpcStatsprivate
mSpecIncreasesMWMechanics::NpcStatsprivate
mTimeToStartDrowningMWMechanics::NpcStatsprivate
mUsedIdsMWMechanics::NpcStatsprivate
mWerewolfKillsMWMechanics::NpcStatsprivate
needToRecalcDynamicStats()MWMechanics::CreatureStats
notifyDied()MWMechanics::CreatureStats
notifyMurder()MWMechanics::CreatureStats
NpcStats()MWMechanics::NpcStats
raiseRank(const std::string &faction)MWMechanics::NpcStats
readActorIdCounter(ESM::ESMReader &esm)MWMechanics::CreatureStatsstatic
readState(const ESM::NpcStats &state)MWMechanics::NpcStats
MWMechanics::CreatureStats::readState(const ESM::CreatureStats &state)MWMechanics::CreatureStats
resurrect()MWMechanics::CreatureStats
setAiSetting(AiSetting index, Stat< int > value)MWMechanics::CreatureStats
setAiSetting(AiSetting index, int base)MWMechanics::CreatureStats
setAlarmed(bool alarmed)MWMechanics::CreatureStats
setAttacked(bool attacked)MWMechanics::CreatureStats
setAttackingOrSpell(bool attackingOrSpell)MWMechanics::CreatureStats
setAttribute(int index, const AttributeValue &value)MWMechanics::CreatureStats
setAttribute(int index, int base)MWMechanics::CreatureStats
setBaseDisposition(int disposition)MWMechanics::NpcStats
setBlock(bool value)MWMechanics::CreatureStats
setBounty(int bounty)MWMechanics::NpcStats
setCrimeId(int id)MWMechanics::NpcStats
setDeathAnimation(signed char index)MWMechanics::CreatureStats
setDeathAnimationFinished(bool finished)MWMechanics::CreatureStats
setDrawState(DrawState_ state)MWMechanics::CreatureStats
setDynamic(int index, const DynamicStat< float > &value)MWMechanics::CreatureStats
setFactionReputation(const std::string &faction, int value)MWMechanics::NpcStats
setFatigue(const DynamicStat< float > &value)MWMechanics::CreatureStats
setGoldPool(int pool)MWMechanics::CreatureStats
setHealth(const DynamicStat< float > &value)MWMechanics::CreatureStats
setHitAttemptActorId(const int actorId)MWMechanics::CreatureStats
setHitRecovery(bool value)MWMechanics::CreatureStats
setKnockedDown(bool value)MWMechanics::CreatureStats
setKnockedDownOneFrame(bool value)MWMechanics::CreatureStats
setKnockedDownOverOneFrame(bool value)MWMechanics::CreatureStats
setLastHitAttemptObject(const std::string &objectid)MWMechanics::CreatureStats
setLastHitObject(const std::string &objectid)MWMechanics::CreatureStats
setLastRestockTime(MWWorld::TimeStamp tradeTime)MWMechanics::CreatureStats
setLevel(int level)MWMechanics::CreatureStats
setMagicka(const DynamicStat< float > &value)MWMechanics::CreatureStats
setMovementFlag(Flag flag, bool state)MWMechanics::CreatureStats
setNeedRecalcDynamicStats(bool val)MWMechanics::CreatureStats
setReputation(int reputation)MWMechanics::NpcStats
setSkill(int index, const SkillValue &value)MWMechanics::NpcStats
setTimeToStartDrowning(float time)MWMechanics::NpcStats
setWerewolf(bool set)MWMechanics::NpcStats
Stance enum nameMWMechanics::CreatureStats
Stance_Run enum valueMWMechanics::CreatureStats
Stance_Sneak enum valueMWMechanics::CreatureStats
SummonKey typedefMWMechanics::CreatureStats
talkedToPlayer()MWMechanics::CreatureStats
updateHealth()MWMechanics::NpcStats
useSkill(int skillIndex, const ESM::Class &class_, int usageType=-1, float extraFactor=1.f)MWMechanics::NpcStats
writeActorIdCounter(ESM::ESMWriter &esm)MWMechanics::CreatureStatsstatic
writeState(ESM::NpcStats &state) const MWMechanics::NpcStats
MWMechanics::CreatureStats::writeState(ESM::CreatureStats &state) const MWMechanics::CreatureStats