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MWMechanics::MechanicsManager Member List

This is the complete list of members for MWMechanics::MechanicsManager, including all inherited members.

actorAttacked(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)MWMechanics::MechanicsManagervirtual
actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)MWMechanics::MechanicsManagervirtual
add(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
advanceTime(float duration)MWMechanics::MechanicsManagervirtual
applyWerewolfAcrobatics(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)MWMechanics::MechanicsManagervirtual
buildPlayer()MWMechanics::MechanicsManager
canCommitCrimeAgainst(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)MWMechanics::MechanicsManagervirtual
canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set< MWWorld::Ptr > &playerFollowers)MWMechanics::MechanicsManagerprivate
castSpell(const MWWorld::Ptr &ptr, const std::string spellId, bool manualSpell=false)MWMechanics::MechanicsManagervirtual
checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName)MWMechanics::MechanicsManagervirtual
cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId)MWMechanics::MechanicsManagervirtual
clear()MWMechanics::MechanicsManagervirtual
commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0, bool victimAware=false)MWMechanics::MechanicsManagervirtual
confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer)MWMechanics::MechanicsManagervirtual
confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr &victim, int count)MWMechanics::MechanicsManagervirtual
countDeaths(const std::string &id) const MWMechanics::MechanicsManagervirtual
countSavedGameRecords() const MWMechanics::MechanicsManagervirtual
drop(const MWWorld::CellStore *cellStore)MWMechanics::MechanicsManagervirtual
forceStateUpdate(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
getActorsFighting(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
getActorsFollowing(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
getActorsFollowing(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out)MWMechanics::MechanicsManagervirtual
getActorsFollowingIndices(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
getActorsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects)MWMechanics::MechanicsManagervirtual
getActorsSidingWith(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
getActorsSidingWith(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out)MWMechanics::MechanicsManagervirtual
getBarterOffer(const MWWorld::Ptr &ptr, int basePrice, bool buying)MWMechanics::MechanicsManagervirtual
getDerivedDisposition(const MWWorld::Ptr &ptr, bool addTemporaryDispositionChange=true)MWMechanics::MechanicsManagervirtual
getEnemiesNearby(const MWWorld::Ptr &actor)MWMechanics::MechanicsManagervirtual
getHoursToRest() const MWMechanics::MechanicsManagervirtual
getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects)MWMechanics::MechanicsManagervirtual
getPersuasionDispositionChange(const MWWorld::Ptr &npc, PersuasionType type, bool &success, float &tempChange, float &permChange)MWMechanics::MechanicsManagervirtual
getStolenItemOwners(const std::string &itemid)MWMechanics::MechanicsManagervirtual
isActorDetected(const MWWorld::Ptr &actor, const MWWorld::Ptr &observer)MWMechanics::MechanicsManagervirtual
isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)MWMechanics::MechanicsManagervirtual
isAIActive()MWMechanics::MechanicsManagervirtual
isAllowedToUse(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target, MWWorld::Ptr &victim)MWMechanics::MechanicsManagervirtual
isAnyActorInRange(const osg::Vec3f &position, float radius)MWMechanics::MechanicsManagervirtual
isAttackingOrSpell(const MWWorld::Ptr &ptr) const MWMechanics::MechanicsManagervirtual
isAttackPreparing(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
isBoundItem(const MWWorld::Ptr &item)MWMechanics::MechanicsManagervirtual
isCastingSpell(const MWWorld::Ptr &ptr) const MWMechanics::MechanicsManagervirtual
isItemStolenFrom(const std::string &itemid, const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
isReadyToBlock(const MWWorld::Ptr &ptr) const MWMechanics::MechanicsManagervirtual
isRunning(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
isSneaking(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr &container, int count, bool alarm=true)MWMechanics::MechanicsManagervirtual
keepPlayerAlive()MWMechanics::MechanicsManagervirtual
mActorsMWMechanics::MechanicsManagerprivate
mAIMWMechanics::MechanicsManagerprivate
mClassSelectedMWMechanics::MechanicsManagerprivate
MechanicsManager()MWMechanics::MechanicsManager
mObjectsMWMechanics::MechanicsManagerprivate
mRaceSelectedMWMechanics::MechanicsManagerprivate
mStolenItemsMWMechanics::MechanicsManagerprivate
mUpdatePlayerMWMechanics::MechanicsManagerprivate
mWatchedMWMechanics::MechanicsManagerprivate
mWatchedAttributesMWMechanics::MechanicsManagerprivate
mWatchedFatigueMWMechanics::MechanicsManagerprivate
mWatchedHealthMWMechanics::MechanicsManagerprivate
mWatchedMagickaMWMechanics::MechanicsManagerprivate
mWatchedSkillsMWMechanics::MechanicsManagerprivate
mWatchedStatsEmptyMWMechanics::MechanicsManagerprivate
mWatchedTimeToStartDrowningMWMechanics::MechanicsManagerprivate
objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item)MWMechanics::MechanicsManagervirtual
OffenseType enum nameMWBase::MechanicsManager
OT_Assault enum valueMWBase::MechanicsManager
OT_Murder enum valueMWBase::MechanicsManager
OT_Pickpocket enum valueMWBase::MechanicsManager
OT_SleepingInOwnedBed enum valueMWBase::MechanicsManager
OT_Theft enum valueMWBase::MechanicsManager
OT_Trespassing enum valueMWBase::MechanicsManager
Owner typedefMWMechanics::MechanicsManagerprivate
OwnerMap typedefMWMechanics::MechanicsManagerprivate
persistAnimationStates()MWMechanics::MechanicsManagervirtual
PersuasionType enum nameMWBase::MechanicsManager
playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number, bool persist=false)MWMechanics::MechanicsManagervirtual
playerLoaded()MWMechanics::MechanicsManagervirtual
PT_Admire enum valueMWBase::MechanicsManager
PT_Bribe10 enum valueMWBase::MechanicsManager
PT_Bribe100 enum valueMWBase::MechanicsManager
PT_Bribe1000 enum valueMWBase::MechanicsManager
PT_Intimidate enum valueMWBase::MechanicsManager
PT_Taunt enum valueMWBase::MechanicsManager
readRecord(ESM::ESMReader &reader, uint32_t type)MWMechanics::MechanicsManagervirtual
remove(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0)MWMechanics::MechanicsManagerprivate
rest(bool sleep)MWMechanics::MechanicsManagervirtual
restoreDynamicStats(MWWorld::Ptr actor, bool sleep)MWMechanics::MechanicsManagervirtual
setPlayerBirthsign(const std::string &id)MWMechanics::MechanicsManagervirtual
setPlayerClass(const std::string &id)MWMechanics::MechanicsManagervirtual
setPlayerClass(const ESM::Class &class_)MWMechanics::MechanicsManagervirtual
setPlayerName(const std::string &name)MWMechanics::MechanicsManagervirtual
setPlayerRace(const std::string &id, bool male, const std::string &head, const std::string &hair)MWMechanics::MechanicsManagervirtual
setWerewolf(const MWWorld::Ptr &actor, bool werewolf)MWMechanics::MechanicsManagervirtual
skipAnimation(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)MWMechanics::MechanicsManagervirtual
startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)MWMechanics::MechanicsManagervirtual
StolenItemsMap typedefMWMechanics::MechanicsManagerprivate
toggleAI()MWMechanics::MechanicsManagervirtual
update(float duration, bool paused)MWMechanics::MechanicsManagervirtual
updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
updateMagicEffects(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
watchActor(const MWWorld::Ptr &ptr)MWMechanics::MechanicsManagervirtual
write(ESM::ESMWriter &writer, Loading::Listener &listener) const MWMechanics::MechanicsManagervirtual
~MechanicsManager()MWBase::MechanicsManagerinlinevirtual