| actorAttacked(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker) | MWMechanics::MechanicsManager | virtual |
| actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker) | MWMechanics::MechanicsManager | virtual |
| add(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| advanceTime(float duration) | MWMechanics::MechanicsManager | virtual |
| applyWerewolfAcrobatics(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer) | MWMechanics::MechanicsManager | virtual |
| buildPlayer() | MWMechanics::MechanicsManager | |
| canCommitCrimeAgainst(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker) | MWMechanics::MechanicsManager | virtual |
| canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set< MWWorld::Ptr > &playerFollowers) | MWMechanics::MechanicsManager | private |
| castSpell(const MWWorld::Ptr &ptr, const std::string spellId, bool manualSpell=false) | MWMechanics::MechanicsManager | virtual |
| checkAnimationPlaying(const MWWorld::Ptr &ptr, const std::string &groupName) | MWMechanics::MechanicsManager | virtual |
| cleanupSummonedCreature(const MWWorld::Ptr &caster, int creatureActorId) | MWMechanics::MechanicsManager | virtual |
| clear() | MWMechanics::MechanicsManager | virtual |
| commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0, bool victimAware=false) | MWMechanics::MechanicsManager | virtual |
| confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer) | MWMechanics::MechanicsManager | virtual |
| confiscateStolenItemToOwner(const MWWorld::Ptr &player, const MWWorld::Ptr &item, const MWWorld::Ptr &victim, int count) | MWMechanics::MechanicsManager | virtual |
| countDeaths(const std::string &id) const | MWMechanics::MechanicsManager | virtual |
| countSavedGameRecords() const | MWMechanics::MechanicsManager | virtual |
| drop(const MWWorld::CellStore *cellStore) | MWMechanics::MechanicsManager | virtual |
| forceStateUpdate(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| getActorsFighting(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| getActorsFollowing(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| getActorsFollowing(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::MechanicsManager | virtual |
| getActorsFollowingIndices(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| getActorsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects) | MWMechanics::MechanicsManager | virtual |
| getActorsSidingWith(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| getActorsSidingWith(const MWWorld::Ptr &actor, std::set< MWWorld::Ptr > &out) | MWMechanics::MechanicsManager | virtual |
| getBarterOffer(const MWWorld::Ptr &ptr, int basePrice, bool buying) | MWMechanics::MechanicsManager | virtual |
| getDerivedDisposition(const MWWorld::Ptr &ptr, bool addTemporaryDispositionChange=true) | MWMechanics::MechanicsManager | virtual |
| getEnemiesNearby(const MWWorld::Ptr &actor) | MWMechanics::MechanicsManager | virtual |
| getHoursToRest() const | MWMechanics::MechanicsManager | virtual |
| getObjectsInRange(const osg::Vec3f &position, float radius, std::vector< MWWorld::Ptr > &objects) | MWMechanics::MechanicsManager | virtual |
| getPersuasionDispositionChange(const MWWorld::Ptr &npc, PersuasionType type, bool &success, float &tempChange, float &permChange) | MWMechanics::MechanicsManager | virtual |
| getStolenItemOwners(const std::string &itemid) | MWMechanics::MechanicsManager | virtual |
| isActorDetected(const MWWorld::Ptr &actor, const MWWorld::Ptr &observer) | MWMechanics::MechanicsManager | virtual |
| isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) | MWMechanics::MechanicsManager | virtual |
| isAIActive() | MWMechanics::MechanicsManager | virtual |
| isAllowedToUse(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target, MWWorld::Ptr &victim) | MWMechanics::MechanicsManager | virtual |
| isAnyActorInRange(const osg::Vec3f &position, float radius) | MWMechanics::MechanicsManager | virtual |
| isAttackingOrSpell(const MWWorld::Ptr &ptr) const | MWMechanics::MechanicsManager | virtual |
| isAttackPreparing(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| isBoundItem(const MWWorld::Ptr &item) | MWMechanics::MechanicsManager | virtual |
| isCastingSpell(const MWWorld::Ptr &ptr) const | MWMechanics::MechanicsManager | virtual |
| isItemStolenFrom(const std::string &itemid, const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| isReadyToBlock(const MWWorld::Ptr &ptr) const | MWMechanics::MechanicsManager | virtual |
| isRunning(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| isSneaking(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr &container, int count, bool alarm=true) | MWMechanics::MechanicsManager | virtual |
| keepPlayerAlive() | MWMechanics::MechanicsManager | virtual |
| mActors | MWMechanics::MechanicsManager | private |
| mAI | MWMechanics::MechanicsManager | private |
| mClassSelected | MWMechanics::MechanicsManager | private |
| MechanicsManager() | MWMechanics::MechanicsManager | |
| mObjects | MWMechanics::MechanicsManager | private |
| mRaceSelected | MWMechanics::MechanicsManager | private |
| mStolenItems | MWMechanics::MechanicsManager | private |
| mUpdatePlayer | MWMechanics::MechanicsManager | private |
| mWatched | MWMechanics::MechanicsManager | private |
| mWatchedAttributes | MWMechanics::MechanicsManager | private |
| mWatchedFatigue | MWMechanics::MechanicsManager | private |
| mWatchedHealth | MWMechanics::MechanicsManager | private |
| mWatchedMagicka | MWMechanics::MechanicsManager | private |
| mWatchedSkills | MWMechanics::MechanicsManager | private |
| mWatchedStatsEmpty | MWMechanics::MechanicsManager | private |
| mWatchedTimeToStartDrowning | MWMechanics::MechanicsManager | private |
| objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item) | MWMechanics::MechanicsManager | virtual |
| OffenseType enum name | MWBase::MechanicsManager | |
| OT_Assault enum value | MWBase::MechanicsManager | |
| OT_Murder enum value | MWBase::MechanicsManager | |
| OT_Pickpocket enum value | MWBase::MechanicsManager | |
| OT_SleepingInOwnedBed enum value | MWBase::MechanicsManager | |
| OT_Theft enum value | MWBase::MechanicsManager | |
| OT_Trespassing enum value | MWBase::MechanicsManager | |
| Owner typedef | MWMechanics::MechanicsManager | private |
| OwnerMap typedef | MWMechanics::MechanicsManager | private |
| persistAnimationStates() | MWMechanics::MechanicsManager | virtual |
| PersuasionType enum name | MWBase::MechanicsManager | |
| playAnimationGroup(const MWWorld::Ptr &ptr, const std::string &groupName, int mode, int number, bool persist=false) | MWMechanics::MechanicsManager | virtual |
| playerLoaded() | MWMechanics::MechanicsManager | virtual |
| PT_Admire enum value | MWBase::MechanicsManager | |
| PT_Bribe10 enum value | MWBase::MechanicsManager | |
| PT_Bribe100 enum value | MWBase::MechanicsManager | |
| PT_Bribe1000 enum value | MWBase::MechanicsManager | |
| PT_Intimidate enum value | MWBase::MechanicsManager | |
| PT_Taunt enum value | MWBase::MechanicsManager | |
| readRecord(ESM::ESMReader &reader, uint32_t type) | MWMechanics::MechanicsManager | virtual |
| remove(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg=0) | MWMechanics::MechanicsManager | private |
| rest(bool sleep) | MWMechanics::MechanicsManager | virtual |
| restoreDynamicStats(MWWorld::Ptr actor, bool sleep) | MWMechanics::MechanicsManager | virtual |
| setPlayerBirthsign(const std::string &id) | MWMechanics::MechanicsManager | virtual |
| setPlayerClass(const std::string &id) | MWMechanics::MechanicsManager | virtual |
| setPlayerClass(const ESM::Class &class_) | MWMechanics::MechanicsManager | virtual |
| setPlayerName(const std::string &name) | MWMechanics::MechanicsManager | virtual |
| setPlayerRace(const std::string &id, bool male, const std::string &head, const std::string &hair) | MWMechanics::MechanicsManager | virtual |
| setWerewolf(const MWWorld::Ptr &actor, bool werewolf) | MWMechanics::MechanicsManager | virtual |
| skipAnimation(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed) | MWMechanics::MechanicsManager | virtual |
| startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target) | MWMechanics::MechanicsManager | virtual |
| StolenItemsMap typedef | MWMechanics::MechanicsManager | private |
| toggleAI() | MWMechanics::MechanicsManager | virtual |
| update(float duration, bool paused) | MWMechanics::MechanicsManager | virtual |
| updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| updateMagicEffects(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| watchActor(const MWWorld::Ptr &ptr) | MWMechanics::MechanicsManager | virtual |
| write(ESM::ESMWriter &writer, Loading::Listener &listener) const | MWMechanics::MechanicsManager | virtual |
| ~MechanicsManager() | MWBase::MechanicsManager | inlinevirtual |