OpenMW
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This is the complete list of members for MWClass::Static, including all inherited members.
activate(const Ptr &ptr, const Ptr &actor) const | MWWorld::Class | virtual |
adjustPosition(const MWWorld::Ptr &ptr, bool force) const | MWWorld::Class | virtual |
adjustScale(const MWWorld::ConstPtr &ptr, osg::Vec3f &scale, bool rendering) const | MWWorld::Class | virtual |
allowTelekinesis(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | inlinevirtual |
apply(const MWWorld::Ptr &ptr, const std::string &id, const MWWorld::Ptr &actor) const | MWWorld::Class | virtual |
applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string &enchId, int enchCharge, const std::string &newName) const | MWWorld::Class | virtual |
block(const Ptr &ptr) const | MWWorld::Class | virtual |
canBeActivated(const Ptr &ptr) const | MWWorld::Class | virtual |
canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const | MWWorld::Class | virtual |
canFly(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
canLock(const ConstPtr &ptr) const | MWWorld::Class | virtual |
canSell(const MWWorld::ConstPtr &item, int npcServices) const | MWWorld::Class | virtual |
canSwim(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
canWalk(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
Class() | MWWorld::Class | protected |
copyToCell(const ConstPtr &ptr, CellStore &cell, int count) const | MWWorld::Class | virtual |
copyToCell(const ConstPtr &ptr, CellStore &cell, const ESM::Position &pos, int count) const | MWWorld::Class | virtual |
copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const | MWClass::Static | privatevirtual |
defaultItemActivate(const Ptr &ptr, const Ptr &actor) const | MWWorld::Class | protected |
get(const std::string &key) | MWWorld::Class | static |
getArmorRating(const MWWorld::Ptr &ptr) const | MWWorld::Class | virtual |
getBaseFightRating(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getBaseGold(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getBloodTexture(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getCapacity(const MWWorld::Ptr &ptr) const | MWWorld::Class | virtual |
getContainerStore(const Ptr &ptr) const | MWWorld::Class | virtual |
getCreatureStats(const Ptr &ptr) const | MWWorld::Class | virtual |
getDoorState(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getDownSoundId(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getEffectiveArmorRating(const MWWorld::ConstPtr &armor, const MWWorld::Ptr &actor) const | MWWorld::Class | virtual |
getEnchantment(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getEnchantmentPoints(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getEncumbrance(const MWWorld::Ptr &ptr) const | MWWorld::Class | virtual |
getEquipmentSkill(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getEquipmentSlots(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getInventoryIcon(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getInventoryStore(const Ptr &ptr) const | MWWorld::Class | virtual |
getItemHealth(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getItemMaxHealth(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getJump(const MWWorld::Ptr &ptr) const | MWWorld::Class | virtual |
getModel(const MWWorld::ConstPtr &ptr) const | MWClass::Static | virtual |
getModelsToPreload(const MWWorld::Ptr &ptr, std::vector< std::string > &models) const | MWWorld::Class | virtual |
getMovementSettings(const Ptr &ptr) const | MWWorld::Class | virtual |
getName(const MWWorld::ConstPtr &ptr) const | MWClass::Static | virtual |
getNormalizedEncumbrance(const MWWorld::Ptr &ptr) const | MWWorld::Class | virtual |
getNpcStats(const Ptr &ptr) const | MWWorld::Class | virtual |
getPrimaryFaction(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getPrimaryFactionRank(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getRemainingUsageTime(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getRotationVector(const Ptr &ptr) const | MWWorld::Class | virtual |
getScript(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getServices(const MWWorld::ConstPtr &actor) const | MWWorld::Class | virtual |
getSkill(const MWWorld::Ptr &ptr, int skill) const | MWWorld::Class | virtual |
getSound(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
getSoundIdFromSndGen(const Ptr &ptr, const std::string &type) const | MWWorld::Class | virtual |
getSpeed(const Ptr &ptr) const | MWWorld::Class | virtual |
getToolTipInfo(const ConstPtr &ptr, int count) const | MWWorld::Class | virtual |
getTypeName() const | MWWorld::Class | inline |
getUpSoundId(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getValue(const ConstPtr &ptr) const | MWWorld::Class | virtual |
getWeight(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
hasInventoryStore(const Ptr &ptr) const | MWWorld::Class | virtual |
hasItemHealth(const ConstPtr &ptr) const | MWWorld::Class | virtual |
hasToolTip(const ConstPtr &ptr) const | MWWorld::Class | virtual |
hit(const Ptr &ptr, float attackStrength, int type=-1) const | MWWorld::Class | virtual |
insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const | MWClass::Static | virtual |
insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const | MWClass::Static | virtual |
isActivator() const | MWWorld::Class | inlinevirtual |
isActor() const | MWWorld::Class | inlinevirtual |
isBipedal(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
isClass(const MWWorld::ConstPtr &ptr, const std::string &className) const | MWWorld::Class | virtual |
isDoor() const | MWWorld::Class | inlinevirtual |
isEssential(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
isGold(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | inlinevirtual |
isKey(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | inlinevirtual |
isMobile(const MWWorld::Ptr &ptr) const | MWWorld::Class | |
isNpc() const | MWWorld::Class | inlinevirtual |
isPersistent(const MWWorld::ConstPtr &ptr) const | MWWorld::Class | virtual |
isPureFlyingCreature(const MWWorld::Ptr &ptr) const | MWWorld::Class | |
isPureLandCreature(const MWWorld::Ptr &ptr) const | MWWorld::Class | |
isPureWaterCreature(const MWWorld::Ptr &ptr) const | MWWorld::Class | |
lock(const Ptr &ptr, int lockLevel) const | MWWorld::Class | virtual |
onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const | MWWorld::Class | virtual |
readAdditionalState(const MWWorld::Ptr &ptr, const ESM::ObjectState &state) const | MWWorld::Class | virtual |
registerClass(const std::string &key, std::shared_ptr< Class > instance) | MWWorld::Class | static |
registerSelf() | MWClass::Static | static |
respawn(const MWWorld::Ptr &ptr) const | MWWorld::Class | inlinevirtual |
restock(const MWWorld::Ptr &ptr) const | MWWorld::Class | inlinevirtual |
setDoorState(const MWWorld::Ptr &ptr, int state) const | MWWorld::Class | virtual |
setRemainingUsageTime(const Ptr &ptr, float duration) const | MWWorld::Class | virtual |
showsInInventory(const ConstPtr &ptr) const | MWWorld::Class | virtual |
skillUsageSucceeded(const MWWorld::Ptr &ptr, int skill, int usageType, float extraFactor=1.f) const | MWWorld::Class | virtual |
unlock(const Ptr &ptr) const | MWWorld::Class | virtual |
use(const Ptr &ptr, bool force=false) const | MWWorld::Class | virtual |
useAnim() const | MWWorld::Class | virtual |
writeAdditionalState(const MWWorld::ConstPtr &ptr, ESM::ObjectState &state) const | MWWorld::Class | virtual |
~Class() | MWWorld::Class | virtual |