1 #ifndef GAME_RENDER_GLOBALMAP_H
2 #define GAME_RENDER_GLOBALMAP_H
30 class CreateMapWorkItem;
49 void exploreCell (
int cellX,
int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture);
83 float srcLeft = 0.f,
float srcTop = 0.f,
float srcRight = 1.f,
float srcBottom = 1.f);
int mWidth
Definition: globalmap.hpp:126
int getCellSize() const
Definition: globalmap.hpp:43
void exploreCell(int cellX, int cellY, osg::ref_ptr< osg::Texture2D > localMapTexture)
Definition: globalmap.cpp:372
int mX
Definition: globalmap.hpp:103
osg::ref_ptr< osg::Image > mImage
Definition: globalmap.hpp:102
int mY
Definition: globalmap.hpp:103
osg::ref_ptr< osg::Texture2D > getOverlayTexture()
Definition: globalmap.cpp:547
int mMaxY
Definition: globalmap.hpp:129
A work queue that users can push work items onto, to be completed by one or more background threads...
Definition: workqueue.hpp:48
osg::ref_ptr< SceneUtil::WorkQueue > mWorkQueue
Definition: globalmap.hpp:123
osg::ref_ptr< CreateMapWorkItem > mWorkItem
Definition: globalmap.hpp:124
void requestOverlayTextureUpdate(int x, int y, int width, int height, osg::ref_ptr< osg::Texture2D > texture, bool clear, bool cpuCopy, float srcLeft=0.f, float srcTop=0.f, float srcRight=1.f, float srcBottom=1.f)
Definition: globalmap.cpp:287
int mMinY
Definition: globalmap.hpp:129
~GlobalMap()
Definition: globalmap.cpp:235
CameraVector mCamerasPendingRemoval
Definition: globalmap.hpp:92
void cleanupCameras()
Definition: globalmap.cpp:582
void markForRemoval(osg::Camera *camera)
Definition: globalmap.cpp:570
std::vector< std::pair< int, int > > mExploredCells
Definition: globalmap.hpp:111
void write(ESM::GlobalMap &map)
Definition: globalmap.cpp:401
osg::ref_ptr< osg::Texture2D > getBaseTexture()
Definition: globalmap.cpp:541
int mMaxX
Definition: globalmap.hpp:129
void clear()
Clears the overlay.
Definition: globalmap.cpp:388
CameraVector mActiveCameras
Definition: globalmap.hpp:90
int mCellSize
Definition: globalmap.hpp:85
void render()
Definition: globalmap.cpp:246
std::vector< ImageDest > ImageDestVector
Definition: globalmap.hpp:107
std::vector< osg::ref_ptr< osg::Camera > > CameraVector
Definition: globalmap.hpp:89
int mHeight
Definition: globalmap.hpp:127
osg::ref_ptr< osg::Texture2D > mOverlayTexture
Definition: globalmap.hpp:118
osg::ref_ptr< osg::Image > mOverlayImage
Definition: globalmap.hpp:121
<
Definition: globalmap.hpp:15
void ensureLoaded()
Definition: globalmap.cpp:553
void removeCamera(osg::Camera *cam)
Definition: globalmap.cpp:605
osg::ref_ptr< osg::Texture2D > mAlphaTexture
Definition: globalmap.hpp:114
osg::ref_ptr< osg::Group > mRoot
Definition: globalmap.hpp:87
int getHeight() const
Definition: globalmap.hpp:41
void worldPosToImageSpace(float x, float z, float &imageX, float &imageY)
Definition: globalmap.cpp:272
ImageDestVector mPendingImageDest
Definition: globalmap.hpp:109
void cellTopLeftCornerToImageSpace(int x, int y, float &imageX, float &imageY)
Definition: globalmap.cpp:279
int mMinX
Definition: globalmap.hpp:129
void read(ESM::GlobalMap &map)
Definition: globalmap.cpp:443
GlobalMap(osg::Group *root, SceneUtil::WorkQueue *workQueue)
Definition: globalmap.cpp:223
ImageDest()
Definition: globalmap.hpp:96
osg::ref_ptr< osg::Texture2D > mBaseTexture
Definition: globalmap.hpp:113
int mFramesUntilDone
Definition: globalmap.hpp:104
int getWidth() const
Definition: globalmap.hpp:40
Definition: globalmap.hpp:94
Definition: globalmap.hpp:32